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Notes: General frame advantage along with damage changes to make Nina more +, oppressive, and fatal overall 
New Install Mechanic (Ivory Fury) that buffs most of her moves and returns an old move

Neutral:
Both 1 and 2 jabs now come out at 8 frames
Certain moves of the 10 hit string are now unblockable (1 move for the 1st 10 hit string, 2 moves for the 2nd 10 hit string)
121: Can now do f1+2 by pressing 1+2
1214: Changed reaction on CH, same applies to all strings that lead into this move
12 1+2: Changed reaction on CH, same applies to all strings that lead into this move (also applies to F1+2)
1212: Can now press D4 for the same low present in the 214 string
23: 2nd hit now automatically transitions into a grab like T8, also applies to other strings that use this move as well (same with WS3)
21: Now jails and can be cancelled into Hayashida Step by pressing db or b and can cancel into snake dash by pressing df or f
14 3+4: New string ender (Last hit of QCF 434)
143 (can be done before the second hit): Legacy T6 low ender
33 D4: Legacy Low Ender
43 D4: Legacy Low Ender that can be delayed
1+4: Changed reaction on block (forces crouch)
F43: Now -10
F433: Increased damage on last hit, changed the reaction on downed opponent (+9)
F1+2: Causes wall stagger on block if the attack recovers fast enough after hitting powercrush
FF1+2 (fully charged): Causes wall stagger on block, same with Hayashida Step FF1+2
FF3: -9 on block
FF3+4: Last hit of F433, Recovers quicker, gives launches in unique situations
UF1: Changed reaction on block
UF3: Recovers quicker and does more damage
UF4: Recovers quicker and does more damage
UF3+4: Causes Wall stagger on block
U1: New Move that is the 2nd hit of her F21 string; can input 4 or 2 respectively
UB4: New move from Katarina's moveset (Her DF4 knee), knocks down on CH
B1+2: -4 on block and +5 on hit for a follow-up. Now parries punches before the move connects which leads into Ivory Fury (Install)
DB2: Now recovers faster for better combo utility
D23: 2nd hit Now recovers faster for better combo utility
D3 D4: Legacy Low ender that can be delayed
D3+4 (Twisted Mind) on grounded opponent: Now leads into Ivory Fury on hit
D34: 2nd hit recovers faster (neutral)
DF121: Now leads into her 8 frame jab and the strings that come with it
DF312: Can now input 4 for a high kick that is present is her jab strings
DF333: Now -9 on block instead of -14
DF32: Can now do Hayashida Step out of the move by pressing db or b
DF321: Can now do Hayashida Step out of the move by pressing db or b
WR1+2: Changed reaction on CH
WR34: Now has a Just Frame variant done just as the 1st hit connects. Leads into Ivory Fury.

During SideStep:
SS1+2: Now causes wall stagger stun on block (+21)
SS12: 2nd hit is now neutral on block
SS123: New string ender (Last hit of QCF 423)

During Snake Dash (QCF):
QCF1: Recovers faster in general (+3 on block, +5 on hit)
QCF2: Recovers faster in general (-4 on block) can get little follow-ups on hit if quick enough
QCF3: Active frames increased from 28 to 31
QCF DF2: New move that leads into Ivory Fury on hit; legacy T6 FF2. Automatically transitions into a throw on hit and can be down on airborne opponent. Also now a mid

While Standing/While Rising Moves:
WS1: +7 on hit on opponents reaction; recovery still the same
WS3: Now comes out at 11 frames (it'll still say it's 13), -7 on block; automatically goes into chain grab
WS4: Neutral on block

Grabs:
All grabs except her 2+4 and 2 break for her UF3+4 chain throw are now more advantageous on hit; giving her better oki. Some do better damage
F1+3: New grab that goes into M.Raven 1+3 grab (i10)
F2+4: New grab that goes into Christie's 2+4 grab (i10)
2+4: Can now be done on airborne opponent
DF DF1+2: +12 when thrown
D2+4: Crouch grab that leads into Hwoarang's Side Grab
D1+3: Crouch grab that leads into Asuka's Side Grab
D1+4: Ground throw that leads into armbar (Legs facing towards Nina), Leads into King's rollover grab (Opponent Facing Sideways Grounded), Leads into Armor King's Leg grab (Legs facing Nina backturned)
DB1+3: Ground throw that leads into Leg stretch (+13), also leads into the other same grabs as mentioned.
DB2+4: i16 - i26 tackle; can do leg stretch and King's full arm bar and leg stretch at the end of the tackle.
During Hayashida Step 1+4: Now i10
During Hayashida Step 1+4 chain throw: can now input 343 1+2 to do Asuka's side grab, can also input 3+4 for Hwoarang's side grab
QCF1+2 Chain Grab: Can now do F1+4 to lead into Christie's 2+4 throw
QCF3+4: Can now be done on airborne opponent

Ivory Fury Install Moves:
Notes: Some buffed moves in Ivory Fury will remove the install from her, and you'll have to regain it again

1 F2: Leads into the 2 jab string
143: 3rd hit no longer has a block stagger
2 Just Frame 3: Guranteed chain throw attempt on 1st hit; -7 on block
43 D4: Much more delayable and safe
F2: Can now cancel into Snake Dash by pressing DF: will lose Ivory Fury if not cancelled out of the animation quick enough.
F44: Launches on normal hit; loses Ivory Fury by doing it. 
FF1: Has complete invicibility frames, Legacy T5 UF1; +13 to +15 on hit. Launches on CH
FF1+2 (Charged): increased push-back on block, Same with Hayashida Step F1+2
DF31: 2nd hit is now a mid
DF31 1+2 (Ivory Blade): New variant of the 3rd hit of F212, changed reaction on airborne opponent; allows for follow-ups.
D41: 2nd hit is now a mid
D41 1+2 (Ivory Blade): Same properties as DF31 1+2
D3 D4: More delayable and safe like 43 D4
DB43: 2nd is now -10
B12: Just frame input during or after hit, leads into a buffed variant of FF2. Neutral on block
B14: +10 on hit, some attacks are guranteed
B3: Resplats airborne oppoent; loses Ivory Fury if they don't commit to B34
B1+2: Launches on normal hit; loses Ivory Fury unless the attack parries a move.
UB4: Less - on block, now CH launches
SS2: -8, loses Ivory Fury
QCF1: +10 on block followed by a "stun", +7 on hit
FCDF4 (Wipe the Floor): No longer has block stun
During Hayashida Step B4: Now -7
1+4: Bounds on airborne opponent, loses Ivory Fury 
WR34 Just Frame: Last hit doesn't transition into Ivory Fury

Rage Drive and Rage Art does more damage

Winposes:
1, 2, and 3 are the usual although 1 and 2 have been "tweaked"
1+2: Her legacy 2 pose from T6
3+4: Tekken 5 reference 
4: Another Win-pose 
1+3: Legacy T6 Pose
2+3: Legacy T6 Flip-Pose
